using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
	[FlipableAttribute( 0x143D, 0x143C )]
	public class TheImpalersPick : HammerPick
	{

		public override int InitMinHits{ get{ return 255; } }
		public override int InitMaxHits{ get{ return 255; } }

		[Constructable]
		public TheImpalersPick()
		{
	Name = ("The Impaler's Pick");
		
		Hue = 2101;	
		
		
		WeaponAttributes.HitManaDrain = 10;
		Slayer = SlayerName.Repond;
		WeaponAttributes.HitLightning = 40;
		WeaponAttributes.HitLowerDefend = 40;
		Attributes.WeaponSpeed = 30;
		Attributes.WeaponDamage = 45;	
		}

		public TheImpalersPick( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}